Here you see how the stereographic projection of a sphere onto a plane is obtained. For each point on the surface, a ray from the north-pole through this point is constructed. The intersection of the ray with the plane is the projected point (use R to make this ray visible).
If you enter a complex function, it is pulled back through the stereographic projection. Each pixel with complex coordinate z gets the color of the pixel with coordinate f(z). You can select some example functions from the dropdown box.
|C/M:||Change the input mode. By pressing C once, you can map a texture of the earth to the sphere. If you have a spherical camera (such as the Ricoh Theta), then you can use the spherical footage instead with pressing C multiple times. You can also drag and drop your spherical images and use them as texture.|
|L:||Show (2 pi i)-periodic lines|
|A/B:||Increase or decrease height of sphere.|