f(z) =

Here you see how the stereographic projection of a sphere onto a plane is obtained. For each point on the surface, a ray from the north-pole through this point is constructed. The intersection of the ray with the plane is the projected point (use **R** to make this ray visible).

If you enter a complex function, it is pulled back through the stereographic projection. Each pixel with complex coordinate *z* gets the color of the pixel with coordinate *f(z)*. You can select some example functions from the dropdown box.

Controls:

I: | Invert sphere. |

R: | Show Ray. |

C/M: | Change the input mode. By pressing C once, you can map a texture of the earth to the sphere. If you have a spherical camera (such as the Ricoh Theta), then you can use the spherical footage instead with pressing C multiple times. You can also drag and drop your spherical images and use them as texture. |

L: | Show (2 pi i)-periodic lines |

A/B: | Increase or decrease height of sphere. |

Applet made with CindyJS. Author: Aaron Montag.